Technology & Innovation

The Academic Technology program at MiSK Schools touches all aspects of a student’s day on campus. Faculty receive constant support and coaching from Digital Literacy Coaches who team with teachers during curriculum planning sessions as well as co-teach to introduce new concepts in the classroom. All towards a single goal: equipping our students with the skills they need to navigate the knowledge economy.

Drawing from Harvard University’s Project Zero (Visible Thinking practices, Pedagogy of Play, and Making Learning Visible), MIT’s Scratch programming tool, and Stanford University’s d.school, the technology team provides rich opportunities for learning to be engaging, highly tactile and experience-based. It also gives faculty immediate feedback on how a student is processing and learning a given concept. Added to classroom-based practice, children have additional opportunities to expand their imagination and creativity by tinkering in MiSK Schools’ YES Lab, where they are able to prototype their ideas in physical form.

About the YES! Lab

The YES! Lab is where Art meets Engineering. The projects are for kids to have fun while learning—building simple machines and creating games and structures, all the while interacting with much bigger concepts as they continue to improve on their ideas and prototypes.

MiSK Schools' Yes! Lab is central to the learning experiences students have with technology throughout any given week. In this space, students are able to prototype their ideas in physical form. With the latest in age-appropriate creator tools, students can plan, create, and test their ideas in a safe environment.

Students use conductive paint and putty to learn the fundamentals of electricity, how it travels, and how switches work—known as computational thinking. (Most of this work takes place in Grades 2 and 3.) In Grade 3 students have the opportunity to design simple machines and print parts on a 3D printer, constantly engaging their curiosity. Using Littlebits and MakeyMakey students build circuits and simple games, continuing to employ computational thinking fundamentals. They also gain knowledge of simple tools and how to utilize them.

Also core to the Academic Technology program is documenting and sharing student life on campus. Faculty consistently document student progress via video and/or voice recordings to provide families with vivid evidence of their progress, while 360-degree video technology allows for virtual “visits” to campus by families.